Kasper has been the lead system programmer of the project and has been developing most of the big multi-class components of the game. Primarily the systems for room generation, weapons, hitboxes and hurtboxes, soundtrack, themable tiles, sprite animations, player controls, inventory, enemy- and pickup-bases, etc. He has also composed the soundtrack for the game, and all its variations. Finally he has produced most art assets relating to tiles, items, weapons, and the HUD.
Tormod has done most of the work creating the enemy behavior scripts and tuning them to behave in a challenging, yet fair manner . Tormod has also done most of the work regarding weapon shooters and weapon projectiles combinations. He has also created the sound effect player pipeline, found sound effects, and edited them to suit the gameplay. He has also created much of the HUD elements. Tormod has also been creating levels and various gameplay elements. Tormod is also the main website builder and webmaster.